000 | 01086nam a2200289zi 4500 | ||
---|---|---|---|
005 | 20220228105253.0 | ||
008 | 100304s2008 xxua 000 0 eng | ||
020 | _a9781430209799 (rústica) | ||
020 | _a1430209798 (rústica) | ||
035 | _aMX001001207738 | ||
040 |
_aBTCTA _bspa _cBTCTA _dYDXCP _dIXA _dDLC _dUNAMX |
||
050 | 0 |
_aQA76.76C672 _bS475 |
|
082 | 0 | 4 |
_a794.8/1526 _222 |
100 | 1 |
_aSilva, James, _eautor |
|
245 | 1 | 0 |
_aBuilding XNA 2.0 games : _ba practical guide for independent game development / _cJames Silva and John Sedlak |
264 | 1 |
_aBerkeley, California : _bApress ; _aNew York : _bDistributed to the book trade worldwide by Springer Verlag New York, _cc2008 |
|
300 |
_axx, 442 páginas : _bilustraciones |
||
490 | 0 | _aThe expert's voice in XNA | |
650 | 0 | _aMicrosoft XNA (Programa para computadora) | |
650 | 0 |
_aJuegos de computadora _xProgramación |
|
650 | 0 | _aVideojuegos | |
700 | 1 |
_aSedlak, John, _eautor |
|
336 |
_atexto _2rdacontent |
||
337 |
_asin medio _2rdamedia |
||
338 |
_avolumen _2rdacarrier |
||
999 |
_c35304 _d35304 |